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Cybersafety

Try some of these games, videos, activities and tools to help your students make the right decisions when using the Internet. These links are from the Digital Technologies Hub which is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with ...

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Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Archives ACT: find of the month

This topic-based collection of primary source material provides a rich and varied source of official documents, guides and background information on the civic history of Canberra and the Australian Capital Territory. Produced monthly, this eclectic collection covers topics including the history of monuments, architecture, ...

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Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital citizenship

Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital systems

Find out about Digital systems. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Robotics

Find out about robotics. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Systems thinking

Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Girls in tech

Find out about Girls in tech. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Friction

In this learning sequence, students explore frictional forces. They investigate how friction changes with different contact surfaces in wet, dry and icy conditions, and the effect this has on braking. Finally they apply this learning to the real-world situation of tram travel, and explore why sand is used on tram tracks ...

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Programming projects

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students develop an understanding of computer programming as a series of instructions.

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Teaching Reading and Viewing - Comprehension Strategies and activities for Years 1-9

This resource developed by the Queensland Curriculum and Assessment Authority provides teachers with a collection of strategies and activities for developing students’ comprehension. It is a companion document to the series of guides on teaching reading and viewing. The strategies are listed alphabetically in the table ...

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The Orb

The Orb is a collection of multimedia learning resources about Tasmanian Aboriginal histories and cultures. It explores the interconnections between people, Country, culture, identity, and the living community. The multimedia resources have between three and five sections in which Tasmanian Aboriginal people share their ...

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Endangered species - marine turtles

This is a detailed plan for teaching a unit on endangered species - marine turtles. It includes a unit outline, overview and aim, learning outcomes, inquiry questions, background information about the marine turtles, lesson plans and a guide to assessment. The lesson sequence is based on the inquiry based 5Es approach to ...

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Voting in the classroom

This is a learning module that develops practical skills in teaching electoral education as part of the Civics and Citizenship Curriculum. The module includes background information and a step by step guide to running an election. Aligned to the Australian Professional Standards for Teachers, the module provides one hour ...

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Digital Technologies Hub

The Digital Technologies Hub is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with the Australian Curriculum: Digital Technologies. The hub provides scaffolded support for teachers and many of the resources will assist those getting started ...

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Kids on the Move - Public Transport

Module 4 is one of a series of modules on a web page. It is a sequence of learning focuses on public transport safety for middle primary students in Victoria. Students investigate the environmental and health benefits from using public transport, plan a journey using their local public transport and explore safety issues. ...